The_Cob_House_-_Cadhay

Code Revisions

Friday ended up being a wash. I accidentally dropped an entire can of dark green paint down the stairs and it exploded. EXPLODED. I still have paint on me. And in my hair.

So while I got the majority of the content revisions done, I spent a good three hours cleaning that up so my friend, who’s doing a side job for us (helping us reno our stairs) could get started on Saturday. Still, I got my work in on time to my story manager (as I always do, without fail), who gave me my code revisions this morning, thanks to the time difference in our working day. The doc’s only about three pages long (mostly screen caps) so I’ll expect to be able to turn those around. The freeze is due the 16th, so I have plenty of time. When working on the content revisions from the editor, I realized I’d need to request more assets–environment variants–due to the time of day change that the edits resulted in for the scenes. And the trinkets weren’t finalized until I heard from the editors, either, so I need to document those tasks for the artists.

I’ve already responded to the artists, of course, and I also need to check in with the translators and the copy editor.

Today’s my son’s OT, so I need to get cracking!

This Sunday I went to an ecovillage with my boyfriend, mostly so I could look at the slipstraw houses (sometimes called light clay straw). So envious of their greenhouse situation! I would love to build my own slipstraw house and have enough land to have an orchard, chickens, goats.

I’m hoping to move through this quick enough to get working on the design doc again tomorrow. I think I want to plot before I move into the character cards. I’ve been thinking a lot about my hook and the retention requirements, as well as the episodic structure in terms of beats, so I’d love to get those thoughts down on paper.