rabbit

Drafting: Rabbits and Hats

Sometimes, I sit down to write, and I feel overwhelmed. How can I write anything? How can I create? How can I make words that make a story that will make sense to others? It seems impossible.

Sure, I’ve done it before. Sure, I’ve plotted it. Sure, I need to know what I have to write before the end of the day to meet the soft deadline to the editors by Thursday. Sure.

But a rescue cat, his leg amputated, is sitting downstairs, and he’s not eating. But my kid has been acting out because he feels like he needs more attention, because I’ve spent the weekend at the emergency center with the cat. But we need groceries, and right now I don’t have the car, and how will I ever make dinner? But I forgot I was supposed to go to the parent back-to-school night tonight, and I need to figure out how I will get there. But… bills… I have to fix… there is this appointment… I must remember… I don’t know why my father is… what is really going on here and… I should text her, I should text, I forgot–

Then I look at the scene I’ve planned. I review the variables I’ve set this season, last season, the season before that, last episode. I restructure the outline. And I… start to write.

This is what this character will say now. This is what happens when. This is the choice the player must make. This will be fun. This has to happen. There is too much narrative exposition. Go back. Try it again. It isn’t right. Redo it. Write it again. Move that section higher. Restructure the knots. Branch this. Timed choice, choice, add a choice, item. Move it. This is what that character says now. Change the transitional text. What is the time of day again? Will that match the art asset? Review the asset, review the asset plan, make a note, comment it out, and then, write the next scene, and write.

Receive a call. It’s about the–car–from your doctor–the kid–an overdue book–an appointment–the call, a lumber order, the repair–and then I look back at the document, the code, lost.

And then I write again.

I don’t know that I’ve ever had… writer’s block, precisely. Or maybe I always have it. I always sit down, and I’m completely certain I can’t do it, and I know that I can.

I’ve written the outline. I know the variables. I have a plan for the assets. It’s all in place. All that’s left is the trick. And, like a magician reaching into a hat, I can’t see my own hand. I’m looking at the audience. I can’t see your face, your faces, because of the lights. But it’s hot, it’s bright, and my shoes pinch. I’m reaching in, feeling, hoping, that all I’ve done already will be there, all that I’ve imagined, felt, schemed, planned for, that all that preparation meant something, and then deep in the darkness, my fingertips hit soft fur, and I know it’ll be all right. I write.

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Final Pass

Today I’m going through, rereading each line, checking for small errors, continuity, seeing if I can tighten sentences, etc. Since the chapter is due tomorrow, end of day, I’m in good shape. As I check, I’m thinking ahead to the next chapter, which I’ll start soon, wondering if any modifications need to be made to my outline, and noting the smaller plot threads that I may want to pick up.

Since I’m not carting around kids today, I have plenty of time. After work, I might be able to get some gardening in and play with laying some tile. I can only do this work in the evening because it’s so hot. Maybe I’ll pickle the garlic from my garden, scrub paint (from the spill) off the walls and vacuum cleaner, and sort through which old clothing I’ll be making into a rag rug.

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Code Revisions

Friday ended up being a wash. I accidentally dropped an entire can of dark green paint down the stairs and it exploded. EXPLODED. I still have paint on me. And in my hair.

So while I got the majority of the content revisions done, I spent a good three hours cleaning that up so my friend, who’s doing a side job for us (helping us reno our stairs) could get started on Saturday. Still, I got my work in on time to my story manager (as I always do, without fail), who gave me my code revisions this morning, thanks to the time difference in our working day. The doc’s only about three pages long (mostly screen caps) so I’ll expect to be able to turn those around. The freeze is due the 16th, so I have plenty of time. When working on the content revisions from the editor, I realized I’d need to request more assets–environment variants–due to the time of day change that the edits resulted in for the scenes. And the trinkets weren’t finalized until I heard from the editors, either, so I need to document those tasks for the artists.

I’ve already responded to the artists, of course, and I also need to check in with the translators and the copy editor.

Today’s my son’s OT, so I need to get cracking!

This Sunday I went to an ecovillage with my boyfriend, mostly so I could look at the slipstraw houses (sometimes called light clay straw). So envious of their greenhouse situation! I would love to build my own slipstraw house and have enough land to have an orchard, chickens, goats.

I’m hoping to move through this quick enough to get working on the design doc again tomorrow. I think I want to plot before I move into the character cards. I’ve been thinking a lot about my hook and the retention requirements, as well as the episodic structure in terms of beats, so I’d love to get those thoughts down on paper.